Djelil, F., & Sanchez, E. (2023). Game Design and Didactic Transposition of Knowledge. The Case of Progo, a Game Dedicated to Learning Object-Oriented Programming. Education and Information Technologies, 28(1), 283-302. https://doi.org/10.1007/s10639-022-11158-6
ISO-690 (author-date, English)DJELIL, Fahima and SANCHEZ, Eric, 2023. Game Design and Didactic Transposition of Knowledge. The Case of Progo, a Game Dedicated to Learning Object-Oriented Programming. Education and Information Technologies. 1 January 2023. Vol. 28, no. 1, p. 283-302. DOI 10.1007/s10639-022-11158-6.
Modern Language Association 9th editionDjelil, F., and E. Sanchez. “Game Design and Didactic Transposition of Knowledge. The Case of Progo, a Game Dedicated to Learning Object-Oriented Programming”. Education and Information Technologies, vol. 28, no. 1, Jan. 2023, pp. 283-02, https://doi.org/10.1007/s10639-022-11158-6.
Mohr Siebeck - Recht (Deutsch - Österreich)Djelil, Fahima/Sanchez, Eric: Game Design and Didactic Transposition of Knowledge. The Case of Progo, a Game Dedicated to Learning Object-Oriented Programming, Education and Information Technologies 2023, 283-302.
Emerald - HarvardDjelil, F. and Sanchez, E. (2023), “Game Design and Didactic Transposition of Knowledge. The Case of Progo, a Game Dedicated to Learning Object-Oriented Programming”, Education and Information Technologies, Vol. 28 No. 1, pp. 283-302.