Serviceeinschränkungen vom 12.-22.02.2026 - weitere Infos auf der UB-Homepage
American Psychological Association 6th edition

Mohanarajah, S., & Sritharan, T. (2022). Shoot2 Learn: Fix-and-Play Educational Game for Learning Programming; Enhancing Student Engagement by Mixing Game Playing and Game Programming. Journal of Information Technology Education: Research, 21, 639-661. https://doi.org/10.28945/5041

ISO-690 (author-date, English)

MOHANARAJAH, Selvarajah und SRITHARAN, Thambithurai, 2022. Shoot2 Learn: Fix-and-Play Educational Game for Learning Programming; Enhancing Student Engagement by Mixing Game Playing and Game Programming. Journal of Information Technology Education: Research. 1 Januar 2022. Vol. 21, , p. 639-661. DOI 10.28945/5041.

Modern Language Association 9th edition

Mohanarajah, S., und T. Sritharan. „Shoot2 Learn: Fix-and-Play Educational Game for Learning Programming; Enhancing Student Engagement by Mixing Game Playing and Game Programming“. Journal of Information Technology Education: Research, Bd. 21, Januar 2022, S. 639-61, https://doi.org/10.28945/5041.

Mohr Siebeck - Recht (Deutsch - Österreich)

Mohanarajah, Selvarajah/Sritharan, Thambithurai: Shoot2 Learn: Fix-and-Play Educational Game for Learning Programming; Enhancing Student Engagement by Mixing Game Playing and Game Programming, Journal of Information Technology Education: Research 2022, 639-661.

Emerald - Harvard

Mohanarajah, S. und Sritharan, T. (2022), „Shoot2 Learn: Fix-and-Play Educational Game for Learning Programming; Enhancing Student Engagement by Mixing Game Playing and Game Programming“, Journal of Information Technology Education: Research, Vol. 21, S. 639-661.

Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.