Result: Skeletonization and distance transforms of 3D volumes using graphics hardware
Title:
Skeletonization and distance transforms of 3D volumes using graphics hardware
Source:
Discrete geometry for computer imagery (13th International conference, DGCI 2006, Szeged, Hungary, October 25-27, 2006)0DGCI 2006. :617-629
Publisher Information:
Berlin; Heidelberg; New York: Springer, 2006.
Publication Year:
2006
Physical Description:
print, 18 ref 1
Original Material:
INIST-CNRS
Subject Terms:
Computer science, Informatique, Sciences exactes et technologie, Exact sciences and technology, Sciences appliquees, Applied sciences, Informatique; automatique theorique; systemes, Computer science; control theory; systems, Intelligence artificielle, Artificial intelligence, Reconnaissance des formes. Traitement numérique des images. Géométrie algorithmique, Pattern recognition. Digital image processing. Computational geometry, Géométrie discrète, Discrete geometry, Geometría discreta, Image tridimensionnelle, Tridimensional image, Imagen tridimensional, Infographie, Computer graphics, Gráfico computadora, Reconstruction image, Image reconstruction, Reconstrucción imagen, Squelette, Skeleton, Esqueleto, Squelettisation, Skeletonization, Esqueltización, Texture, Textura, Traitement image, Image processing, Procesamiento imagen, Valeur élevée, High value, Valor elevado, Vision ordinateur, Computer vision, Visión ordenador
Document Type:
Conference
Conference Paper
File Description:
text
Language:
English
Author Affiliations:
Department of Mathematics and Computer Science Technische Universiteit Eindhoven, Netherlands
ISSN:
0302-9743
Rights:
Copyright 2007 INIST-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
CC BY 4.0
Sauf mention contraire ci-dessus, le contenu de cette notice bibliographique peut être utilisé dans le cadre d’une licence CC BY 4.0 Inist-CNRS / Unless otherwise stated above, the content of this bibliographic record may be used under a CC BY 4.0 licence by Inist-CNRS / A menos que se haya señalado antes, el contenido de este registro bibliográfico puede ser utilizado al amparo de una licencia CC BY 4.0 Inist-CNRS
Notes:
Computer science; theoretical automation; systems
Accession Number:
edscal.19150534
Database:
PASCAL Archive
Further Information
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called distance splatting, to compute the distance transform, a one-point feature transform, and 3D skeletons. We efficiently implement 3D splatting on GPUs using 2D textures and a hierarchical bi-level acceleration scheme. We show how to choose near-optimal parameter values to achieve high performance. We show 3D skeletonizatioii and object reconstruction examples and compare our performance with similar state-of-the-art methods.