Result: Shading-Interval Constraints for Normal Map Editing

Title:
Shading-Interval Constraints for Normal Map Editing
Contributors:
State Key Lab CAD&CG [HangZhou], Zhejiang University [Hangzhou, China], Visualization and manipulation of complex data on wireless mobile devices (IPARLA), Université Sciences et Technologies - Bordeaux 1 (UB)-Centre Inria de l'Université de Bordeaux, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB)-Centre National de la Recherche Scientifique (CNRS), Laboratoire Bordelais de Recherche en Informatique (LaBRI), Université de Bordeaux (UB)-École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB)-Centre National de la Recherche Scientifique (CNRS), Marie-Paule Cani and Alla Sheffer, INRIA Associated Team BIRD
Source:
SIGGRAPH ASIA Sketch Program. :23-23
Publisher Information:
CCSD; ACM, 2010.
Publication Year:
2010
Collection:
collection:CNRS
collection:INRIA
collection:ENSEIRB
collection:INRIA-BORDEAUX
collection:LABRI
collection:UNIV-BORDEAUX
collection:INRIA_TEST
collection:TESTALAIN1
collection:TESTBORDEAUX
collection:INRIA2
collection:UNIVERSITE-BORDEAUX
Subject Geographic:
Original Identifier:
HAL:
Document Type:
Conference conferenceObject<br />Conference papers
Language:
English
Relation:
info:eu-repo/semantics/altIdentifier/doi/10.1145/1899950.1899973
DOI:
10.1145/1899950.1899973
Rights:
info:eu-repo/semantics/OpenAccess
Accession Number:
edshal.inria.00522919v1
Database:
HAL

Further Information

Normal mapping is a compact representation to create visually rich shapes and shading effects. In this paper, we introduce a new paint-based approach to edit a normal map according to the intended shading, from realistic to non-realistic ones. For this purpose, we have formulated a normal-from-shading operation as a quadratic problem that makes use of intervals on shading. This approach ensures that the resulting normal map visually corresponds to the user-designed shading.