Wilson, K. N., Ghansah, B., Ananga, P., Oppong, S. O., Essibu, W. K., & Essibu, E. K. (2025). Exploring the efficacy of computer games as a pedagogical tool for teaching and learning programming: A systematic review. Education & Information Technologies, 30(4), 4157-4184. https://doi.org/10.1007/s10639-024-13005-2
ISO-690 (author-date, English)WILSON, Kuuku Nyameye, GHANSAH, Benjamin, ANANGA, Patricia, OPPONG, Stephen Opoku, ESSIBU, Winston Kwamina und ESSIBU, Einstein Kow, 2025. Exploring the efficacy of computer games as a pedagogical tool for teaching and learning programming: A systematic review. Education & Information Technologies. 15 März 2025. Vol. 30, no. 4, p. 4157-4184. DOI 10.1007/s10639-024-13005-2.
Modern Language Association 9th editionWilson, K. N., B. Ghansah, P. Ananga, S. O. Oppong, W. K. Essibu, und E. K. Essibu. „Exploring the Efficacy of Computer Games As a Pedagogical Tool for Teaching and Learning Programming: A Systematic Review.“. Education & Information Technologies, Bd. 30, Nr. 4, März 2025, S. 4157-84, https://doi.org/10.1007/s10639-024-13005-2.
Mohr Siebeck - Recht (Deutsch - Österreich)Wilson, Kuuku Nyameye/Ghansah, Benjamin/Ananga, Patricia/Oppong, Stephen Opoku/Essibu, Winston Kwamina/Essibu, Einstein Kow: Exploring the efficacy of computer games as a pedagogical tool for teaching and learning programming: A systematic review., Education & Information Technologies 2025, 4157-4184.
Emerald - HarvardWilson, K.N., Ghansah, B., Ananga, P., Oppong, S.O., Essibu, W.K. und Essibu, E.K. (2025), „Exploring the efficacy of computer games as a pedagogical tool for teaching and learning programming: A systematic review.“, Education & Information Technologies, Vol. 30 No. 4, S. 4157-4184.