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Treffer: Measuring Engagement as Students Learn Dynamic Systems and Control with a Video Game

Title:
Measuring Engagement as Students Learn Dynamic Systems and Control with a Video Game
Language:
English
Source:
Advances in Engineering Education. Win 2011 2(3).
Availability:
American Society for Engineering Education. 1818 N Street NW, Washington, DC 20036. Tel: 412-624-6815; Fax: 412-624-1108; Web site: http://advances.asee.org
Peer Reviewed:
Y
Page Count:
32
Publication Date:
2011
Sponsoring Agency:
National Science Foundation (NSF)
Contract Number:
0633162
Document Type:
Fachzeitschrift Journal Articles<br />Reports - Research
Geographic Terms:
ISSN:
1941-1766
Number of References:
62
Entry Date:
2015
Accession Number:
EJ1076061
Database:
ERIC

Weitere Informationen

The paper presents results of a multi-year quasi-experimental study of student engagement during which a video game was introduced into an undergraduate dynamic systems and control course. The video game, "EduTorcs", provided challenges in which students devised control algorithms that drive virtual cars and ride virtual bikes through a simulated game environment. Engagement was conceptualized through the theoretical framework of flow and measured with a technique called the Experience Sampling Method. The study compared engagement and other experiential measures in the last year before the game was introduced and in the year in which the game was fully implemented for the first time. Furthermore, the investigation made attempts to find connections between in-the-moment engagement and characteristics of students and situational factors. Finally, the study compared enrollment rates into an advanced level dynamic systems and control course across years, comparing the percentage of students taking the game-based course who chose to pursue the subject further to that of students who took the course without the game.

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