Treffer: Investigating the Perceived Player Experience and Short-Term Learning of the Text-Based Java Programming Serious Game 'Rise of the Java Emperor'

Title:
Investigating the Perceived Player Experience and Short-Term Learning of the Text-Based Java Programming Serious Game 'Rise of the Java Emperor'
Language:
English
Source:
Informatics in Education. 2021 20(1):153-170.
Availability:
Vilnius University Institute of Mathematics and Informatics, Lithuanian Academy of Sciences. Akademjos str. 4, Vilnius LT 08663 Lithuania. Tel: +37-5-21-09300; Fax: +37-5-27-29209; e-mail: info@mii.vu.lt; Web site: https://infedu.vu.lt/journal/INFEDU
Peer Reviewed:
Y
Page Count:
18
Publication Date:
2021
Document Type:
Fachzeitschrift Journal Articles<br />Reports - Research
Education Level:
Higher Education
Postsecondary Education
Geographic Terms:
ISSN:
1648-5831
Entry Date:
2021
Accession Number:
EJ1289390
Database:
ERIC

Weitere Informationen

There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game "Rise of the Java Emperor" that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the game is presented. Thirty three undergraduate and postgraduate students of an Applied Informatics Department voluntarily played and answered a questionnaire based on the MEEGA+ model, in order to investigate the perceived player experience and short-term learning as well as the acceptance of a text-based programming game by students. The results of the evaluation show that text based games can be both fun and instructional for the field of computer programming. An important issue that requires further research is how this or other programming games can be successfully combined with traditional teaching methods for enhancing the learning of programming.

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