Treffer: The Effect of the Use of Indigenous Knowledge-Based Physics Comics of Android-Based Marbles Games on Verbal Representation and Critical Thinking Abilities in Physics Teaching

Title:
The Effect of the Use of Indigenous Knowledge-Based Physics Comics of Android-Based Marbles Games on Verbal Representation and Critical Thinking Abilities in Physics Teaching
Language:
English
Authors:
Damayanti, Almira Eka (ORCID 0000-0002-1855-9895), Kuswanto, Heru (ORCID 0000-0002-2693-8078)
Source:
Journal of Technology and Science Education. 2021 11(2):581-593.
Availability:
Journal of Technology and Science Education. ESEIAAT, Department of Projectes d'Enginyeria c/Colom 11, 08222 Terrassa, Spain. e-mail: info@jotse.org; e-mail: info@omniascience.com; Web site: http://www.jotse.org/index.php/jotse
Peer Reviewed:
Y
Page Count:
13
Publication Date:
2021
Document Type:
Fachzeitschrift Journal Articles<br />Reports - Research
Education Level:
High Schools
Secondary Education
Grade 10
Geographic Terms:
ISSN:
2014-5349
Entry Date:
2021
Accession Number:
EJ1317892
Database:
ERIC

Weitere Informationen

This research aims to reveal the effectiveness of the use of an indigenous knowledge-based physics comic of Android-based marbles games on verbal representation and critical thinking abilities. It is a quasi-experiment applying the pretest-posttest control group design. The research sample consists of two classes: the control and experimental classes, each of which consists of 35 students established using the cluster random sampling technique. The effectiveness of the indigenous knowledge-based physics comic of marbles games was analyzed using the quantitative method applying the effect size analysis. The result of the effect size analysis obtained from Cohen's f in verbal representation ability is 0.11 interpreted as medium effect size and critical thinking ability is 0.43 interpreted as large effect size. This shows that the developed indigenous knowledge-based physics comic of Android-based marbles games in physics teaching gives effects to verbal representation and critical thinking abilities of the students. In other words, the developed comic is effective in improving verbal representation and critical thinking abilities.

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