Damayanti, A. E., & Kuswanto, H. (2021). The Effect of the Use of Indigenous Knowledge-Based Physics Comics of Android-Based Marbles Games on Verbal Representation and Critical Thinking Abilities in Physics Teaching. Journal of Technology and Science Education, 11(2), 581-593.
ISO-690 (author-date, English)DAMAYANTI, Almira Eka und KUSWANTO, Heru, 2021. The Effect of the Use of Indigenous Knowledge-Based Physics Comics of Android-Based Marbles Games on Verbal Representation and Critical Thinking Abilities in Physics Teaching. Journal of Technology and Science Education. 1 Januar 2021. Vol. 11, no. 2, p. 581-593.
Modern Language Association 9th editionDamayanti, A. E., und H. Kuswanto. „The Effect of the Use of Indigenous Knowledge-Based Physics Comics of Android-Based Marbles Games on Verbal Representation and Critical Thinking Abilities in Physics Teaching“. Journal of Technology and Science Education, Bd. 11, Nr. 2, Januar 2021, S. 581-93.
Mohr Siebeck - Recht (Deutsch - Österreich)Damayanti, Almira Eka/Kuswanto, Heru: The Effect of the Use of Indigenous Knowledge-Based Physics Comics of Android-Based Marbles Games on Verbal Representation and Critical Thinking Abilities in Physics Teaching, Journal of Technology and Science Education 2021, 581-593.
Emerald - HarvardDamayanti, A.E. und Kuswanto, H. (2021), „The Effect of the Use of Indigenous Knowledge-Based Physics Comics of Android-Based Marbles Games on Verbal Representation and Critical Thinking Abilities in Physics Teaching“, Journal of Technology and Science Education, Vol. 11 No. 2, S. 581-593.