Treffer: Effects of Block-Based Visual Programming on K-12 Students' Learning Outcomes

Title:
Effects of Block-Based Visual Programming on K-12 Students' Learning Outcomes
Language:
English
Authors:
Qing Yu (ORCID 0000-0003-1889-1481), Kun Yu, Baomin Li
Source:
Journal of Educational Computing Research. 2025 63(1):64-98.
Availability:
SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
Peer Reviewed:
Y
Page Count:
35
Publication Date:
2025
Document Type:
Fachzeitschrift Journal Articles<br />Information Analyses
Education Level:
Elementary Education
Secondary Education
Geographic Terms:
DOI:
10.1177/07356331241293163
ISSN:
0735-6331
1541-4140
Entry Date:
2025
Accession Number:
EJ1468122
Database:
ERIC

Weitere Informationen

Computer programming is regarded as an important skill for the future. However, many K-12 students face challenges and difficulties in learning traditional text-based programming. Block-based visual programming (BVP) can reduce the difficulty of learning programming and is seen as a potential programming education tool. Nevertheless, the effects of BVP on K-12 student learning outcomes remain unclear, and there is no evidence of meta-analysis. This is the "first" meta-analysis that aims to examine the effects of BVP on K-12 students' learning based on "42" effect sizes from 29 independent experimental studies (2000-2023). The result suggests that BVP has an upper-medium effect on learning (SMD = 0.769, 95% CI = [0.554, 0.984], p < 0.001), particularly in the cognitive outcome (SMD = 0.698, p < 0.001). Moreover, the BVP tool, study design, and region have moderating effects. The BVP's effects are larger when: (1) with 61~100 students, (2) for junior high school, (3) with the learning duration of >1 month, (4) targeting math, (5) among novice students, (6) using Scratch, ScratchJr, Alice, and App Inventor, (7) employing project-based learning and project-based + game-based learning, (8) base on quasi-experimental design, (9) in Africa and Europe, (10) with latter publication years. Finally, discussions, implications, limitations, and future directions are put forward.

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