American Psychological Association 6th edition

Song, G., & Ma, W. (2025). Impact of VR educational games on users: a classification algorithm based on EEG signal feature extraction. Cluster Computing: The Journal of Networks, Software Tools and Applications, 28(14). https://doi.org/10.1007/s10586-025-05525-4

ISO-690 (author-date, English)

SONG, Gangjie und MA, Wanzhi, 2025. Impact of VR educational games on users: a classification algorithm based on EEG signal feature extraction. Cluster Computing: The Journal of Networks, Software Tools and Applications. 1 November 2025. Vol. 28, no. 14, . DOI 10.1007/s10586-025-05525-4.

Modern Language Association 9th edition

Song, G., und W. Ma. „Impact of VR Educational Games on Users: A Classification Algorithm Based on EEG Signal Feature Extraction“. Cluster Computing: The Journal of Networks, Software Tools and Applications, Bd. 28, Nr. 14, November 2025, https://doi.org/10.1007/s10586-025-05525-4.

Mohr Siebeck - Recht (Deutsch - Österreich)

Song, Gangjie/Ma, Wanzhi: Impact of VR educational games on users: a classification algorithm based on EEG signal feature extraction, Cluster Computing: The Journal of Networks, Software Tools and Applications 2025,

Emerald - Harvard

Song, G. und Ma, W. (2025), „Impact of VR educational games on users: a classification algorithm based on EEG signal feature extraction“, Cluster Computing: The Journal of Networks, Software Tools and Applications, Vol. 28 No. 14, verfügbar unter:https://doi.org/10.1007/s10586-025-05525-4.

Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.