Song, G., & Ma, W. (2025). Impact of VR educational games on users: a classification algorithm based on EEG signal feature extraction. Cluster Computing: The Journal of Networks, Software Tools and Applications, 28(14). https://doi.org/10.1007/s10586-025-05525-4
ISO-690 (author-date, English)SONG, Gangjie and MA, Wanzhi, 2025. Impact of VR educational games on users: a classification algorithm based on EEG signal feature extraction. Cluster Computing: The Journal of Networks, Software Tools and Applications. 1 November 2025. Vol. 28, no. 14, . DOI 10.1007/s10586-025-05525-4.
Modern Language Association 9th editionSong, G., and W. Ma. “Impact of VR Educational Games on Users: A Classification Algorithm Based on EEG Signal Feature Extraction”. Cluster Computing: The Journal of Networks, Software Tools and Applications, vol. 28, no. 14, Nov. 2025, https://doi.org/10.1007/s10586-025-05525-4.
Mohr Siebeck - Recht (Deutsch - Österreich)Song, Gangjie/Ma, Wanzhi: Impact of VR educational games on users: a classification algorithm based on EEG signal feature extraction, Cluster Computing: The Journal of Networks, Software Tools and Applications 2025,
Emerald - HarvardSong, G. and Ma, W. (2025), “Impact of VR educational games on users: a classification algorithm based on EEG signal feature extraction”, Cluster Computing: The Journal of Networks, Software Tools and Applications, Vol. 28 No. 14, available at:https://doi.org/10.1007/s10586-025-05525-4.